Created from a concept by Tyler Bradley
with permission from the author.
Models were created using 3D Studio Max.
Textures were created using Photoshop.
The scene was rendered using Unreal Engine 4.
This is a list of the different stages from top to bottom:
- Image 1 - Final Render
- Image 2 - Models with Normal Maps
- Image 3 - Models with Diffuse and Normal Maps
- Image 4 - Models with Shaders, Lighting and post process
- Image 5 - Final Render
- Image 6 - Technical render showing the different models and textures used